Why Spirit Tracks is better then Phantom Hourglass

Don’t get me wrong, I love Phantom Hourglass. But compared to other Zelda games, it seems short and not as deep. And don’t get me started on that damn timed temple of doom. Yikes! I didn’t really like the backtracking or if time ran out, your health dropped like mad. That’s why when I read reviews of Spirit Tracks, I hesitated in buying it. Maybe all DS Zeldas were going to be carbon copies.

I’m not a big handheld gaming person anyway, so I rented it from gamefly. Then I kept it. (Yes I paid for it, using their “keep” button). I’m happy to report I’m in love with Spirit Tracks. The Sprint Temple, although quite like the timed temple in Hourglass isn’t as tedious. It’s not timed and Zelda is there to help you. And It’s pretty funny when Zelda gets into a guard’s amour and is scared. She does a little dance, it’s great. There is some much to do, explore and unlock. And Link looks so cute in his little train conductor outfit. The game is challenging and loads of fun.

For my full review of Spirit Tracks read on here :



2 Responses to “Why Spirit Tracks is better then Phantom Hourglass”

  1. Aww, this sounds really cool! It’s always good when games make you laugh too!

  2. anozisamyth Says:

    Anything timed and tedious sucks. Maybe they got the same response from other players with the previous game and decided to make a change for the better this time around. Sweet. 🙂

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